Gorn Aleborn

A Half-Orc Bard carrying the feared Fel Lash

Description:

Male half-orc bard (thundercaller) 3
CG Medium humanoid (human, orc)
Init +4; Senses darkvision 60 ft.; Perception +4


Defense

AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 18 (3d8)
Fort +1, Ref +5, Will +1; +4 vs. bardic performance, language-dependent, and sonic
Defensive Abilities orc ferocity

Offense

Speed 30 ft.
Melee scorpion whip +5 (1d4+2) or
   the fel lash +4 (1d10+3/19-20) or
   unarmed strike +4 (1d3+2 nonlethal)
Special Attacks bardic performance 13 rounds/day (countersong, distraction, fascinate [DC 14], inspire courage +1, thunder call [DC 14])
Bard (Thundercaller) Spells Known (CL 3rd; concentration +6)
   1st (4/day)—chord of shardsUM (DC 14), cure light wounds, grease, moment of greatnessUC
   0 (at will)—daze (DC 13), detect magic, mage hand, prestidigitation, sparkAPG (DC 13), unwitting allyAPG (DC 13)

Statistics

Str 15, Dex 14, Con 10, Int 12, Wis 7, Cha 16
Base Atk +2; CMB +4; CMD 16
Feats Lingering PerformanceAPG, Weapon Focus (whip)
Traits bastard, finish the fight, reactionary
Skills Bluff +7, Diplomacy +7, Disguise +7, Intimidate +9, Knowledge (dungeoneering) +5, Knowledge (history) +5, Knowledge (local) +5, Knowledge (nobility) +5, Perception +4, Perform (dance) +9, Perform (oratory) +7, Perform (sing) +7, Perform (string instruments) +8, Sense Motive +3, Sleight of Hand +5, Spellcraft +5, Survival -1, Use Magic Device +7; Racial Modifiers +2 Intimidate
Languages Common, Goblin, Orc
SQ mark of slavery, orc blood, versatile performance (dance)
Other Gear studded leather, scorpion whip, the fel lash, backpack, bedroll, belt pouch, flint and steel, ink, black, inkpen, journal, mess kit, mirror, pot, soap, tome of epics, trail rations (5), ukelele, waterskin, 2,210 gp

Tracked Resources

Bardic Performance (standard action, 13 rounds/day) – 0/13
Orc Ferocity (1/day) – 0/1
Trail rations – 0/5

Special Abilities

Bardic Performance (standard action, 13 rounds/day) Your performances can create magical effects.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Finish the Fight +1 trait bonus on atk vs. opponents you already injured in the past 24 hours.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Mark of Slavery -2 to skills and attacks after failing a skill check, unless you’re retrying the skill check,
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Versatile Performance (Dance) +9 (Ex) You may substitute the final value of your Perform: Dance skill for Acrobatics or Fly checks

Bio:

Third Generation Half-Orc, Gorn Aleborn was borne to an old war veteran turned bar owner and an exotic dancer. As he grew, he learned many things from the horrors of war to the glorious beauty of love and everything in between both from his parents as well as the bar patrons. Eventually he became quite the eloquent story teller, and singer. He became overly interested in the stories of dragons and their cruelty, and seemed to become obsessed with one day seeing one himself.

His young life was happy and what could easily be considered normal. As he grew in strength into his teens he learned basic fighting abilities by participating in and breaking up the inevitable brawls.

Until the day his abilities failed him as a roaving band of slavers from the Port Exern Trading Company heard of the strong and athletic half orc watching over the bar. He was ambushed as he was locking up, beaten into unconciousness, and taken. He spent six years as a slave, slowly building a think hide, and strong arms, learning through experience and observation the use of whips and swords. There were goblins who had been captured as slaves themselves and as time passed, he slowly picked up their language. He earned his way into the good graces of his captors by entertaining them with stories, and by dancing to the rhythm of their whips. All the while watching, all the while learning.

Then one day his opportunity came. The slavers had become particularly drunk as they had just returned from a particularly successful raid. In their jovial mood they desired entertainment and nothing other than the dancing half-blood would do.

As he heard the door unlocking, He grabbed his chain and pulled with all his might. Since he had earned his way into the slavers’ good graces they did not concider him someone who would try to escape and didn’t maintain his chains which had become rusty and grown weak. The chains broke, and now Gorn had is own whip. As the guards who had been sent to retrieve him attempted to use their whips to subdue and restrain him, Gorn began to dance. He danced around their attacks and killed them with the weight of the chains still manacled to his wrists.

As yet more guards began to decend upon him, Gorn began to clearly and loudly sing the song of the great rising of the prisoners of the dragon Gor’Dumash. His story of mere prisoners, slaves really, rising up and destroying a dragon inspired his fellow slaves and prisoners to themselves rise up. Those who were not in their cells, suprised their keepers, killing many and wounding several others, then they began to free the others. The battle was over quickly as the slavers were drastically outnumberd by their captives.

When the dust had settled Gorn snagged one of the slavers whips and slipped quietly away, back to his home. But nothing would be normal again. His parents had nearly gone broke in their attempts to find him and the bar was beginning to fail without their attention on it. Gorn devoted himself to travel abroad and find work that would pay him well as an entertainer or adventurer.

In his travels he would lend his performing skills, and ferocity to inns, and adventuring parties in return for knowledge and coin. He developed a resume as an adventurer and an entertainer, sending his funds earned from entertainment back to his parents and surviving on his adventuring funds. He still has his chain manacled to his arm though over time he has worked it and turned it into a gruesome spiked lash.

One day while journeying to his next job, a performance act for a minor noble and his guests, he came across a group of dogs barking up at something in a tree. As he approached the group thinking perhaps someone may need help he noticed a smaller and young looking Goblin girl. Now normally Gorn wouldn’t have paid much mind to this as he finds Goblins to be products of their own choices, believing that in spite of their situations there are better ways to live than through lies and thievery. However as he approached he noticed the mark of the Port Exern Trading Company upon collars of the dogs. Seen an opportunity to continue to purify the world of the scourge of his former slavers he loosened The Fel Lash and killed the dogs.

As he was helping the young Goblin down from the tree the dogs handlers finally caught up and upon seeing their dogs slaughtered and the Goblin being helped by this Half-Orc, they challenged the pair. “Turn over that BUGGER of a Goblin, or we’ll be taking BOTH of you back with us to make up for the losses to PET Co.” The Goblin began chattering and chittering and suddenly the mauled form of… something… appeared out of the shadow of what Gorn had thought to be an oversized doll but was actually the corpse of some dog…cat…thing… and began tearing into the slavers. Seeing this and knowing there was no way for the Goblin to finish them off on her own he let out a roar and began laying into the slavers with The Fel Lash.

When all was said and done the slavers were dead, dying, or had run off. Gorn let out a satisfied grunt and began to travel on, only to have this Goblin begin to follow him. After several miles Gorn inquired as to what the Goblin was doing. “Following the coolest!” came the reply. Several more miles later it was apparent that Gorn was going to be stuck with this Goblin, and besides he was beginning to grow slightly fond of her. “What is your name small one?” After thinking for a while the Goblin finally replied, “Name ith Bugga!”

Since that day Gorn has taken it upon himself to mentor and protect Bugga, from herself more often than not. He has enjoyed the company on many of his journeys and will not accept a job he can bring Bugga along with him on, annoying as the party might find her. He has more than once had to step between her and a frustrated adventurer.

He still despises slavers and works tirelessly to wipe them from the face of the earth using the chains that once enslaved him. Slave owners he looks down upon with contempt and even they would be wise to exercise caution when Gorn Aleborn is nearby or risk falling victim themselves to his chain, The Fel Lash.

Gorn Aleborn

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