Male human (chelaxian) alchemist (mindchemist) 1 (Pathfinder RPG Advanced Player’s Guide 26, Pathfinder RPG Ultimate Magic 19)
CN Medium humanoid (human)
Init +4; Senses Perception +4
AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 9 (1d8+1)
Fort +3, Ref +4, Will +0
Speed 30 ft. (20 ft. in armor)
Melee unarmed strike +0 (1d3 nonlethal)
Ranged bomb +3 (1d6+4 Fire) or
light crossbow +2 (1d8/19-20)
Special Attacks bomb 5/day (1d6+4 fire, DC 14)
Alchemist (Mindchemist) Extracts Prepared (CL 1st; concentration +5)
1st—cure light wounds, targeted bomb admixtureUC
Str 10, Dex 15, Con 12, Int 18, Wis 10, Cha 7
Base Atk +0; CMB +0; CMD 12
Feats Brew Potion, Ricochet Splash WeaponUM, Splash Weapon Mastery, Throw Anything
Traits pragmatic activator, reactionary, student of philosophy
Skills Acrobatics -1 (-5 to jump), Appraise +8, Craft (alchemy) +8 (+9 to create alchemical items), Diplomacy -2 (-7 to improve other creatures’ attitudes towards you), Disable Device +1, Heal +4, Intimidate -2 (-7 to improve other creatures’ attitudes towards you), Knowledge (arcana) +8, Knowledge (history) +5, Knowledge (nature) +8, Linguistics +5, Perception +4, Use Magic Device +8
Languages Common, Dwarven, Elven, Gnome, Infernal, Tien
SQ alchemy (alchemy crafting +1), cognatogen, condescending
Other Gear studded leather, crossbow bolts (20), light crossbow, alchemy crafting kit, backpack, bedroll, belt pouch, flint and steel, ink, black, inkpen, mess kit, pot, soap, torch (10), trail rations (5), waterskin, 3 gp
Bomb 1d6+4 (5/day, DC 14) (Su) – 0/5
Crossbow bolts – 0/20
Torch – 0/10
Trail rations – 0/5
Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+4 (5/day, DC 14) (Su) Thrown Splash Weapon deals 1d6+4 fire damage.
Cognatogen (DC 14) (Su) At 1st level, a mindchemist learns how to create a cognatogen, as per the cognatogen discovery.
This ability replaces the mutagen class ability (a mindchemist cannot create mutagens unless he selects mutagen* as a discovery).
Condescending -5 to Diplomacy and Intimidate checks to improve others’ attitudes toward you.
Ricochet Splash Weapon Make an attack roll with a splash weapon if it misses and lands in another creature’s square
Student of Philosophy Use Int instead of Cha for Diplomacy checks to persuade others and Bluff checks to lie.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.